<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Efe Anidi // AI Game Dev Lab</title><description>AI game development, generative games, simulations and tools.</description><link>https://efeanidi.com/</link><item><title>AI-generated video and the return of interactive film</title><link>https://efeanidi.com/articles/generative-video-interactive-film/</link><guid isPermaLink="true">https://efeanidi.com/articles/generative-video-interactive-film/</guid><description>From Dragon&apos;s Lair and Bandersnatch to real-time world models like Genie 3: what would make generated video genuinely interactive, the hybrid designs AI game designers can build before it does, and the questions it raises.</description><pubDate>Wed, 21 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How to start making text-based AI games for web and mobile</title><link>https://efeanidi.com/articles/ai-game-dev-where-to-start/</link><guid isPermaLink="true">https://efeanidi.com/articles/ai-game-dev-where-to-start/</guid><description>A starting guide for AI game designers: why text is where generative games genuinely work today, which AI game formats to pick, and the architecture, costs and store rules you need to ship one on the web or a phone.</description><pubDate>Tue, 20 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Gradium releases Phonon, a family of tiny open-weight text-to-speech models</title><link>https://efeanidi.com/articles/phonon-tts/</link><guid isPermaLink="true">https://efeanidi.com/articles/phonon-tts/</guid><description>Gradium has published 31m and 40m parameter Phonon TTS models that run on CPUs, phones and in the browser. The English 31m model is Apache 2.0; the 40m models are non-commercial.</description><pubDate>Tue, 20 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Classical 2D mechanics: the design vocabulary AI game designers still need</title><link>https://efeanidi.com/articles/classical-2d-mechanics/</link><guid isPermaLink="true">https://efeanidi.com/articles/classical-2d-mechanics/</guid><description>Coyote time, jump buffering, top-down movement, tile grids, AABB collision, fixed timesteps and cameras: the 2D techniques that still decide how an AI-made game feels, why they anchor generative content, and how to prototype them with an LLM.</description><pubDate>Sat, 17 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Generative AI audio for games: adaptive scores, AI sound effects and synthetic voices</title><link>https://efeanidi.com/articles/generative-audio-for-games/</link><guid isPermaLink="true">https://efeanidi.com/articles/generative-audio-for-games/</guid><description>From iMUSE to text-to-speech characters: what generative AI audio can do for an AI game designer today, when to generate at runtime versus in advance, and the licensing and consent questions you need to settle first.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>3D world exploration with AI: landmarks, procedural terrain and generated worlds</title><link>https://efeanidi.com/articles/3d-world-exploration/</link><guid isPermaLink="true">https://efeanidi.com/articles/3d-world-exploration/</guid><description>For AI game designers: what makes a 3D world worth exploring, how noise, wave function collapse and L-systems give AI-generated content a structure, where generated 3D assets, world models and AI agents fit today, and how to turn wandering into a game loop.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>AI-driven NPCs: LLM agents and the future of living simulations</title><link>https://efeanidi.com/articles/llm-npcs-living-worlds/</link><guid isPermaLink="true">https://efeanidi.com/articles/llm-npcs-living-worlds/</guid><description>For AI game designers: from dialogue trees to LLM agents with memory, goals and routines, why text-first NPC conversation is the practical win today, how generative voice comes next, and the architectures that hold up.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Skywork open-sources Matrix-Game 4.0, a neural renderer for playable low-poly games</title><link>https://efeanidi.com/articles/matrix-game-4/</link><guid isPermaLink="true">https://efeanidi.com/articles/matrix-game-4/</guid><description>Matrix-Game 4.0 keeps gameplay and physics in a real game engine and uses a streaming video model to repaint its low-poly frames. Code, three playable games and model weights are released under Apache 2.0.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Game loops and formats: core, meta and session loops, and where generative AI fits</title><link>https://efeanidi.com/articles/game-loops-and-formats/</link><guid isPermaLink="true">https://efeanidi.com/articles/game-loops-and-formats/</guid><description>Loop design for AI game designers: how core, meta and session loops fit together, the difference between compulsion and meaningful loops, and how each game format shapes them. Also why text-based generative games need a firm loop to stay games rather than drifting chats.</description><pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Simulations that think: from the Game of Life to AI agent societies</title><link>https://efeanidi.com/articles/simulations-that-think/</link><guid isPermaLink="true">https://efeanidi.com/articles/simulations-that-think/</guid><description>The lineage behind AI-driven simulation, from cellular automata through SimCity and The Sims to LLM agent societies, with practical notes for AI game designers on emergence, running cost and how to judge whether an emergent sim is any good.</description><pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate></item><item><title>AI-assisted prototyping with Three.js: a workflow that fits in one file</title><link>https://efeanidi.com/articles/threejs-ai-prototype-workflow/</link><guid isPermaLink="true">https://efeanidi.com/articles/threejs-ai-prototype-workflow/</guid><description>Using an LLM as a pair programmer to go from idea to a small walkable 3D space in an afternoon: one index.html, an import map, a design-notes block, one change at a time, and hooks for AI narration and generative audio.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Choice and agency with AI narrators: why &apos;say anything&apos; breaks the story</title><link>https://efeanidi.com/articles/choice-and-agency-in-generative-narrative/</link><guid isPermaLink="true">https://efeanidi.com/articles/choice-and-agency-in-generative-narrative/</guid><description>For AI game designers: agency versus the illusion of choice, why branching stories explode in cost, what an AI narrator changes, and how to keep players from talking their way past the rules.</description><pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Building an AI text game engine: rules own the truth, the model tells the story</title><link>https://efeanidi.com/articles/building-a-text-game-engine/</link><guid isPermaLink="true">https://efeanidi.com/articles/building-a-text-game-engine/</guid><description>The tool stack behind an AI-narrated text game: a deterministic rules engine, an LLM interpreter and narrator, schema-validated structured output, memory and save files, and scripted playthroughs and evals to keep the model honest.</description><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate></item><item><title>AMD agrees to acquire World Labs for about $8.2 billion</title><link>https://efeanidi.com/articles/amd-acquires-world-labs/</link><guid isPermaLink="true">https://efeanidi.com/articles/amd-acquires-world-labs/</guid><description>AMD has signed a definitive agreement to buy World Labs, the Fei-Fei Li-led company behind the Marble 3D world model, in an all-stock deal expected to close by the end of 2026.</description><pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Unity releases an official plugin that teaches coding agents how to work in Unity</title><link>https://efeanidi.com/articles/unity-claude-code-plugin/</link><guid isPermaLink="true">https://efeanidi.com/articles/unity-claude-code-plugin/</guid><description>Unity has shipped a first-party plugin for Claude Code that installs 29 engineering skills written by its own feature teams, and has since brought the same skills to OpenAI&apos;s Codex and xAI&apos;s Grok Build.</description><pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Runway shows GWM Worlds 2, a real-time world model driven by text actions</title><link>https://efeanidi.com/articles/runway-gwm-worlds-2/</link><guid isPermaLink="true">https://efeanidi.com/articles/runway-gwm-worlds-2/</guid><description>Runway&apos;s latest General World Model research preview generates interactive 720p video with audio at 24 fps, steered by text actions addressed to characters or the scene itself.</description><pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine 5.8 adds an experimental MCP plugin, and Epic puts LLMs into the plan for UE6</title><link>https://efeanidi.com/articles/unreal-engine-mcp-plugin/</link><guid isPermaLink="true">https://efeanidi.com/articles/unreal-engine-mcp-plugin/</guid><description>At State of Unreal 2026 Epic released Unreal Engine 5.8 with an experimental Model Context Protocol plugin that lets any language model inspect and act on a project, and said UE6 will build on the same approach.</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate></item></channel></rss>