About
Synthetic Technology
Computational logic synthesised with human experience: architecting interactive worlds, and the systems underneath them, with AI.
I grew up on cassette-tape games and ended up building for the web and mobile. Waiting for a game to load off tape taught me to wonder what a medium could become. Now I spend my time on the next version of that question: what happens when the machine can write the story with you, and keep a whole world consistent while it does.
I'm Efe Anidi, a senior vibe developer, narrative writer and producer based in London. My work sits where code, media and intelligence meet, and for the last few years that has meant building with AI rather than just writing or talking about it. Although I can code by hand, I prefer programming: I let AI deal with the syntax so I can work at a higher level of abstraction and turn my subjective ideas into objective experiences.
Senior vibe developer
Vibe coding, as most people know it, happens on app-builder platforms like Lovable and Bolt: you describe an app, the platform generates it inside its own sandbox, and you get a front end and a managed database on its defaults. It is a brilliant way to make a prototype or a simple site.
Vibe developing is a different job. I use AI agents the way a lead engineer uses a team: I design the architecture, the infrastructure and the data model first, then direct agents to build it and review what they produce. That means real SQL and database design (schemas, indexes, migrations, row-level security), advanced backends (auth, queues, background jobs, integrations, APIs), and infrastructure I own (cloud, containers, edge workers, CI/CD, monitoring). The AI writes the code quickly; the architecture, the judgement and the responsibility for what ships stay with me. More on vibe development →
This site
This site is my notebook on story generators, world models and simulations, and on vibe development itself. I write about how a story can be generated in response to a reader, how a simulated world keeps track of what is true, how one world can move between text, voice, image and 3D without falling apart, and how to build the systems that make all of that run.
The essays here are personal and exploratory. Some are technical, some are about craft, and a few are bets on where this is going. A books section is on the way.
